The developers have succeeded in bringing the other features of the tables into the digital realm meaningfully. This wasn’t game breaking by any means, as the visible slow down was very minor, but for a game that stresses realism and authenticity to this extent, it is a shame. Unfortunately, the same can’t quite be said when playing handheld. When docked there was no noticeable slowdown, it really did start to feel like controlling a real pinball table and that the TV screen was just a window in between. Given that there are no ancillary elements to the game you would expect the game to perform well, for the most part, this is the case. The few menus that do exist look like they could have come from an old flash game, and aside from global control settings everything is self-contained within each table. Conversely, the rest of the presentation is an afterthought. As a result, all the attention has gone in to painstakingly digitally recreating the tables. That being it is all about recreating as authentically as possible the real tables that they have created over the years. However, this is in line with the whole approach that Stern wanted with this video game. The approach Farsight have taken is an interesting one, as the whole package is barebones don’t expect any global leaderboards or online functionality here. ![]() Whilst there have been a few solid video games providing a pinball- like experience, Farsight Studios have created a digital simulacrum that provides players with the closest experience possible to actually playing a real Stern pinball table. Long gone are the days where one might have come across a real pinball table at some kind of public establishment, so it is increasingly difficult to actually get a feel of what real pinball is like. So authentic the only thing missing is a cool beverage.
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